My take on a few needed changes for Pokemon Go including a Claim/Return Button, a Gym Decay Recalculation, Battle Teams, Pokédex Add-Ons (Go+ Options and Fixed Tracker), and a few other much-needed ideas sprinkled in.
submitted by /u/NoLucksGiven [link][comments]
I've had an (well, to me at least) awesome idea how to implement the PokéCenters from the main game into Pokémon GO with some merit for rural players, urban players and metropolitans as well as Niantic alike. Without further ado, here we go:
Install PokéCenters at locations that are not neccessarily landmarks. In the main game, a PokéCenter would be stationed even along the way from one city to another. This is where rural players get to have their fun, too!
Since PokéCenters don't have to be landmarks (or hospitals for that matter but that's a good way to implement them as well for bigger cities, mind you), rural players get access to them, too. And here's my gameplay idea for PokéCenters:
Once per week you can revive all your fainted Pokémon. For simplicities' sake, let's say the weekly reset is at Monday 9am.
When you enter the PokéCenter, you get 5 Quests per Week which you'll want to complete by the next weekly reset.
Let's dig deeper into this. Quests can be divided into ranging from 1 Star to 5 Stars with 1 Star being the easiest to complete and 5 Star the most demanding one. So, what's a good 1 Star weekly quest? For example: Walk 20 Kilometers within those 7 days until the next reset. Or "Hatch 10 eggs" (wouldn't matter if it's 2km, 5km, or 10km). Or "Complete a Level 1 Raid or higher" (Level 1 raids such as Magikarp). The rewards would be tied to their difficulty but the general approach should be:
A little bit of Coins (think of 10-20-50-100-250 for 1 to 5 Star). Remember, you can only do this once per week if you're free to play. But this is where the niantic's favourite part comes in which I will cover a bit further down the road.
An Ex-Pass for Mewtwo, Ho-Oh and whatever comes next (that's so much better than the shit they're doing right now) no matter which Quest you complete but only one ex-pass total since Niantic is obsessed with the idea of Mewtwo and the likes being somewhat rare.
A fair bit of XP
One of those at random: Rare Candy, Golden Rasp, TMs
Now you might ask: What's a 5 Star Quest like? If Niantic wants to pursue the lazy route, they can just up the values of the aforementioned ones. Like: Walk 50 Kilometers. Do a Lvl 5 (Legendary) Raid, hatch 50 Eggs etc. Of course, the highest difficulty should be providing the highest payout. Also: Players can complete all the quests but in case they do: the maximum amount of Coins they can get is capped at 250 so the game doesn't suffer from gold inflation. I know some people will downvote me for this, but it's basic economics. Pump too much money into a system and eventually, the money becomes useless.
So, rural players (which I am one of, just saying) get their fair share and if they're lucky enough, it'll be just the Walking Quest which is easy to do. Yes, it would suck to get a Legendary Raid as a requirement for the 5 Star quest but since you have a whole week to complete this, people might be able to just drive via train or bus to the nearest city and finish their quest over there. It's easing up the burden tbf.
So, now we'll get to the point where Niantic gets to have their "fun". Since they'd never implement something like this in a state where players would win and Niantic wouldn't, here's my idea of how to monetize a system like this:
For a whopping 9,99 (or the equivalent in coins) you can reset the weekly quests and get another shot. Before you downvote, just think of Raid Passes. Is this bothering you? They're 100 coins or 1 USD/Euro. If your answer is no, why would it bother you if someone spends 10 USD/Euro for another slew of Weekly Quests?
So, what do you think about this? I'm up for any suggestions but so far, I like the idea 🙂
PS.: That last 1 should be a 3.. but the system doesn't want to..
submitted by /u/Terranqq [link][comments]
we’ve confirmed that shiny Shuppet and Banette are available in Pokémon GO! A huge shoutout to our Spanish team (Pokemon GO Hub ES) for confirming and verifying reports left and right — these guys are awesome and you should follow them if your speak Spanish!
If you are looking for more info, make sure to read our Shuppet and Banette guide. For a comparison list of other Shiny vs Normal Gen III variants visit our Generation III Shiny chart.
This is how the newly added Shinies look in game:
We’ve also prepared a textual description for players with visual/color impairments:
A normal Shuppet is covered by a gray cloth. It has black rings around its eyes. A normal Banette is dark gray on most of its body. It has yellow zipper like structure on its mouth and purplish-pink eyes. A shiny Shuppet is covered by a light grey colored cloth, while a shiny Banette is teal on most of its body.
Pokémon GO Hub ES Tweet:
¡CONFIRMAMOS que Shuppet está saliendo Shiny en Pokémon GO! pic.twitter.com/DovD9ibnis
— Pokémon GO Hub (@PokemonGOHubES) October 31, 2017
This release means that all of the Gen III Ghost shiny sprites have been released during the Halloween event. The following image contains sprites that were discovered before the event had started:
What are the chances to get a Shiny?
This question has not yet been completely answered, but it seems that the chance for a Shiny encounter is 1 in 256 encounters with the same Pokémon. As we said, this is yet to be confirmed, but early estimates using Gen III ghost Pokémon hint that this is true.
If you want to contribute to research, you are welcomed to leave your numbers in the comment section below. We are looking for a few numbers and some feedback:
Number of caught Shuppet/Duskull/Sableye
Number of seen Shuppet/Duskull/Sableye
Do you have a shiny Shuppet/Duskull/Sableye?
The post Shiny Shuppet and Banette are now available in Pokémon GO appeared first on Pokemon GO Hub.