Hey guys, it’s xXCasualClasherXx here with my first guide! For the 1st one, I thought, how about my battle deck?
This deck keeps me solidly in the 4300-4500 range throughout the seasons. So let’s get right into it!
Good against beatdown, Miner Poison, Lava hound(not that we see that much anymore), and 3 Musketeers.
Weak to P.E.K.K.A, spell bait, some RG decks, and Hog Exenado. Arrows and Fireball together in one deck is the bane of this deck.
Golem Minions Deck
Your main tank.
Use this guy to start your pushes. ALWAYS put him at the back, unless you’re finished defending an attack and have enough elixir to put him in front of the remaining troops.
Your main defensive tank.
Use him to kill Hogs and Miners, couple him with Minions or Electro Wizard for Giant and Royal Giant, or use him with Minions to kill Elite Barbarians.
This card is the MVP.
Use it to gain huge elixir advantages, or to bait spells if you need to.
If they use Fireball on your pump after you have Golem up and moving, throw Minion Horde and watch the destruction.
This lightning-shooting menace is your main offensive support troop.
Use him to reset Infernos (dragon or Tower), Sparkies, or any other single troop in your way.
Protect him as much as you can without giving the opponent spell value or overcommitting.
Your mini-DPS kings.
These low-cost flying creatures are excellent against squishy troops, Knights, and any other single-target DPS troops trying to kill your Golem.
Also these guys can be used to bait out Arrows to make way for your Minion Horde.
Your main tank shredder.
This group of flying attackers has insane DPS and can kill any single-target troop or tank relatively easily.
Use them on defense most of the time, to kill tanks.
Only use them on offense if you’ve baited their spells or splash attackers out.
This is your main offensive tool for clearing out troops.
With the help of The Log, kiss goodbye to Minion Hordes, Barbarians, Night Witches, and any other glass cannon.
Only use it on Pump if you know they’re not running 3 Musketeers. Don’t waste it. Ever.
Your main squishy troop shredder. Use it on pesky Princesses, Goblin Barrels, Archers, and any other squishy troop.
But, when you’re up against Log Bait, Only use it on the Goblin Barrel. Unless Princess and Goblin Gang are in the same lane. That’s the one exception.
Okay, that’s the main cards! Now, let’s get into the matchups you’ll face
Don’t use Minion Horde unless you know you’ve baited their spells.
Use Knight on the Giant, and Minions on the support.
If the support is a splash attacker, use Knight on the splash, and Minions on the tank. Use Electro Wizard if necessary.
If they Fireball or Lightning your pump, wait for them to attack first. Defend, then counterpush with Golem if you can. If you don’t have enough Elixir, just Pump up and wait. In Double Elixir, counterpush off every push they make.
One of the hardest matchups, since they almost always have splash and Arrows along with it.
I just play for the draw, unless I know the opponent has made a mistake and given me an opening.
Push hard at the start to take a tower, then play defense for the rest of the game. This doesn’t always work, depending on the deck.
Against Hog Exenado, play for the draw. Exenado is very deadly to your pushes, and they almost always have Lightning for your Pump.
Against normal Hog Cycle, try to take a tower early on. In double Elixir, it will be very difficult for you to attack, as they’ll spawn new troops for all the ones you kill before you can take a tower.
Pretty easy. Fireball the 2, Use Knight on the other side, If they drop Goblin Gang on the 2, Log to kill all of it.
If they use Ram on the side with 1, use Minion Horde to clear up the Ram.
If they don’t have Miner, use your pump freely.
Fireball the Minion Horde if they have one.
NEVER waste your spells. It will cost you if you do.
Easy. Bait their arrows with Minions, then drop Minion Horde on the Balloon.
Use Ewiz if necessary.
Save Log for their Tombstone/Goblin Gang.
If they have Miner, use Knight on it.
Fireball the Princess, Log the GB, and use Knight for everything else.
Wait to push until Double Elixir, as they always have Rocket to kill your pump.
This deck can be difficult to defeat if you can’t take out their Princesses or Inferno Towers.
Try to use Minion Horde to confuse the Inferno Tower when you can.
Use Knight on their Miner, bait out Poison with Pump or Ewiz, then use Minion Horde on offense.
This matchup is relatively easy. If they have Inferno, then protect the Ewiz. Save it for the Inferno.
On offense, kill it with Knight and E-wiz. Same on defense.
If you don’t have E-wiz, use Minion Horde.
Use Knight and Minion Horde to kill any push that has this guy in it.
Knight to reveal the Royal Ghost, and Minion Horde to kill whatever’s with it. Sometimes it’s Ram, other times it’s Bandit.
If they have Arrows, bait them out with Minions, then use Knight and MH.
If they have Elite Barbs too, use Knight and Minions on defense.
If they use them to counter your Golem, use Knight and Minions to take them out.
Most matchups are easy with RG. If they have Arrows, it will be more difficult. If they have Arrows and Lightning, you’re in trouble.
That’s all the information I’ve got for you about my deck.
If you have questions about this deck or have improvements you’ve found for it, please let me know.
Thanks for reading and see you guys later!
The post Golem Minions: Insane New Meta Beatdown Deck appeared first on Clash Royale Arena.