There is a special type of Pokemon Candy, called Pokemon Rare Candy. This specific type can be given to any Pokemon species that are known in the game. This rare candy is said to be a substitute for any other Pokemon candy. Nowadays, you can get it by beating Raid Bosses and fully completing the …
The post Pokemon Go Max Rare Candies Bundles per Raid appeared first on Future Game Releases.
Sixth and final fighter for the second season of DLC
Broly, in his Dragon Ball Super: Broly form, closes out the second season of DLC characters for Dragon Ball FighterZon Thursday, Dec. 5.
The Legendary Super Saiyan is the sixth and final fighter for the 2019 season, and winds up a schedule that includes Jiren, Videl, Goku from Dragon Ball GT, Janemba and Gogeta (Super Saiyan God Super Saiyan). Of course, he rates a trailer showcasing a bonkers, over-the-top fighting style that is in serious need of anger management counseling.
Broly (DBS) is available with the Season 2 pass, which costs $24.99 and gets you all six fighters, or a la carte for $4.99 each.
Broly brings the Dragon Ball FighterZ roster to 35, almost two years after Arc System Works launched the fighting game for NIntendo Switch, PlayStation 4, Windows PC and Xbox One. ArcSys has yet to say whether it has plans for a fourth season of fighters.
They’ll still get it before everyone else, but not in December
The Atari VCS, the crowd-funded, retro-styled-but-modern-console/gaming PC, is delayed for those who donated to the venture on IndieGogo. The VCS’ makers still expect to hit the general ship date of March 2020, but backers will beg getting their units after December, when it was last promised.
Michael Arzt, the Atari chief operating officer, attributed the delay to a hardware upgrade, the same reason for the VCS’ first delay, from a launch originally set for the late spring or early summer of this year. “We were offered the opportunity to incorporate an all-new microprocessor built on a more powerful and more efficient architecture,” Arzt wrote on Medium. “The team is well aware that the delay impacted our backers, but feels strongly that we made the right decision to improve the product’s performance.
“Atari will always prioritize delivering a high-quality product over a self-imposed deadline,” Arzt added. “Our Indiegogo backers are extremely important to us, and the entire team and I would like to thank our backers once again for their loyalty and continued support. I am sure they will understand our prioritization of delivering a quality product above all else.”
The Atari VCS, though it does have a bunch of Atari 2600 ROMs pre-loaded on it, is not a throwback mini-console; it’s effectively a Linux gaming PC, with a state-of-the-art AMD processor. The console is modeled on the design of the original Atari VCS (later known as the 2600), with a ridged case and a wood-panel applique that evoke the front deck of the 1970s-fabulous original.
It also isn’t cheap: $249.99, but that gets the buyer 4 GB of RAM, 4K and HDR support, well more than is necessary to run Maze Crazeor Warlords. There’s a more expensive 8 GB RAM model, too, but neither come with an input device. The VCS’ gamepad and throwback joystick cost $49.99 and $59.99 respectively, with pricier bundle options offering one or both.
Arzt didn’t share any revised delivery date for Indiegogo backers, but said “we are talking weeks here, not months, and the Indiegogo backers remain our top priority.” He guaranteed that backers would get their consoles before the general public. “We will also try to come up with some kind of bonus to reward our backers for their patience.”
For those who didn’t donate to the VCS’ manufacture, the unit will be sold by GameStop, Walmart, and Atari itself, with each storefront selling a different console design. Walmart’s is “Carbon Gold,”GameStop’s is “onyx” (the base design) and Atari has the “black walnut” look. Pre-orders are being taken now.
More info about the game:
66.6% OFF! SPECIAL SPOOKY HALLOWEEN LAUNCH PRICE! 66.6% OFF!
WARNING: The game currently does NOT work on iPhone 4, I’m working to get a fix up as soon as possible!
…What was that sound? Is somebody there?
Leave the dusty halls of an abandoned clock tower to haunt your way through a town in the dead of night! Possess objects with your ghostly soul, to scare people away from a museum, a hospital, a theatre and a cruise ship. Will you be able to scare everyone out and reclaim what has been lost, before the night is over?
A side-scrolling action puzzle game starring ghosts!
( Description via iTunes store / http://lonniedos.com/1x0kyt3 )
Ubisoft Paris says most of the requests are “in progress,” but makes no new promises
Ghost Recon Breakpoint players want AI teammates put in ASAP, want tiered loot and The Division 2-esque gear score stripped out soon, and no online requirements. That’s according to the two-week survey that Ubisoft Paris is using to rebuild the lackluster open-world shooter.
In a letter to players yesterday, developers reported the results of the survey. Although most of the requests and feedback are listed as “in-progress,” meaning something addressing these wants is in the works, Ubisoft Paris was a little vague about the implementation of the big asks.
For AI teammates, Ubisoft referred players to a note on Oct. 28 that kicked off the survey. AI teammates have been a distinguishing trait of the Ghost Recon franchise, which sits between Rainbow Six and The Division on a spectrum running from tactical to pure action. In the October note, Ubisoft Paris noted it announced at E3 2019 that AI teammates would join the game post-launch, but also called the feature “a major undertaking that will still require time.” In other words: message received, but no changes in plans.
The same goes for gear score and tiered loot. Ubisoft also referred players over to the same “moving forward” letter that promises a “more immersive and radical version of Ghost Recon Breakpoint for early next year.”
And regarding a fully-offline mode of play, developers referred, somewhat conspicuously to that as “the remaining top result” of the survey, and said that “due to its scope [it] will require more investigation.” More info on that, or its feasibility at least, will be coming in early 2020.
It should be noted that The Division 2, since its March launch, requires a connection to Ubisoft’s servers to play even for a single-player instance in the open world. While co-operative matchmaking in The Division 2 is loads easier, Ghost Recon Breakpoint takes great pains to inform the player that it was designed for multiplayer experiences, which probably also explains why AI teammates weren’t in the game at launch. At any rate, given the history on this game and The Division 2, it seems a longshot that Ubisoft Paris can or will move off the online requirements.
Elsewhere, Ubisoft Paris said it had delivered improvements to enemy AI in the latest title update, and those efforts are still ongoing. The same goes for vehicle handling and balancing of the in-game economy. Quality-of-life requests, such as deactivating other players in the game’s hub world, camera improvements, respawn improvements and primary weapon designation are also listed as “in-progress.” However, sprinting in the hub world is just at the “investigating” stage. So everyone is still limited to a mosey or a jog within Erewhon, making it time consuming to go from mission-giver to the merchant to the bivouac to the raid, or whatever.
The most recent title update for Tom Clancy’s Ghost Recon Breakpoint introduced another big request from the community survey: More customization options for the player avatar. Players can now change their gender and face mid-game, surely a boon to those who enjoy cosplaying G.I. Joe characters. That also added another 40 default items to help players construct their look.
Breakpoint last week also delivered the game’s first raid, titled Project Titan. Community reaction that so far is lukewarm, with many complaining of the bullet-sponge difficulty of the raid boss and, again, comparing it to The Division 2’s raid, whose bosses are a lot easier to eliminate.
Add me on GooglePlus!- https://plus.google.com/+MYSTlC7
Appbounty Free Gems!- http://abo.io/Wite
Follow me on Twitter Here!- https://twitter.com/witelightingHWD
Intro Song: Alan Walker- Spectre
Outro song- “Sorry” by Dee Dot Jones
Music by Dee Dot Jones- http://www.datpiff.com/mixtapes-search.php
Contact Email: [email protected] Clash of Clans Gameplay & Commentary! Do you like Clash of Clans? Yea you do! Since you like Clash of Clans, check out the links below for more!
WORLD’S FASTEST FREE GEMS! (CLICK HERE) – http://cashforap.ps/wite
Clash of Clans FREE GEMS! Click this link and use invite code “wite” for bonus points! http://www.getcashforapps.com
The next season of Destiny 2 begins on December 10th, and developer Bungie has yet to give players a full look at what exactly Season of Dawn will bring. A full reveal is set for December 4th, but there have been a number of hints and glimpses that have set fans speculating what exactly Destiny 2‘s mysterious Season 9 will contain, where it will move the narrative, and where it will take players.
Bungie previously talked about how it has a bold vision for how seasons transition moving forward in Destiny 2, as the in-game narrative and events of one have momentum and change the world itself and giving players a sense of progression through the seasonal content.
RELATED: How to Prepare for Destiny 2’s Season of Dawn
That happened this season most notably with Ikora Rey building the portal in the Tower that ushered in the Final Assault version of Vex Offensive. The building of the portal started weeks prior to Final Assault going live as a small construction near Ikora and increased in size each week that passed. Fans were ultimately underwhelmed, for the most part, by Final Assault. However, Bungie said that fans have not seen the end of that progression, most likely hinting towards the transition from Season of the Undying to Season of Dawn:
“The impact of your victory has not been made clear just yet, but in time, you will learn more about how this will further evolve the world as we transition into the next Season.”
The release of the Shadowkeep expansion brought back the Moon destination and put the focus on the Hive. But, very quickly, the Vex also played a major part in Shadowkeep and the accompanying Season of the Undying. It is a little hard to uncouple the Shadowkeep expansion from Season of the Undying, as they very much worked in tandem; however, the seasonal content from Season 8 very much centered around the Vex. And it looks like the Vex may also be the focus of Season 9.
In the ViDoc that Bungie released ahead of Shadowkeep, talking about the future of Destiny 2, a shot was shown of a whiteboard containing the seasons to come. Under Season of Dawn, the words “Fix the timeline” can be seen. The narrative of the Vex Offensive and especially Final Assault is to destroy the Undying Mind in every single timeline so that it can be defeated for good. This whole reference to the timeline and the narrative progression that Bungie promised may signal that the Vex’s story is continuing into Season 9 as players have to fix the timeline after opening the portal to the Undying Mind.
In the same ViDoc, one of the developers says “The story we are telling is about the impact the Vex can have on the whole solar system if we leave them unchecked.” It is hard to tell if this is a reference to only Season 8 or if that applies to the narrative arc of Year 3 as a whole, but this idea could easily carry through to multiple seasons, seeing the Vex’s impact increase and change through the year.
Also in that ViDoc, an unnamed weapon can be seen on a developer’s screen, that looks very Vex themed, which fits into this theory of Season 9 being centered around the Vex.
This linear fusion rifle did not appear anywhere in Season 8 and it has the placeholder name of “SUNDIAL LINEAR_FUSION_RIFLE0 NAME”. It looks very similar to the weapon that the Vex themselves wield. While the weapon is not labeled to Season 9, the “Sundial” reference and its linguistic connection to the words sun and dawn have many speculating that it will come with Season of Dawn.
RELATED: Destiny 2: How Will Season 9 Compare to Season 8?
Players have also pointed out this structure seen on another screen in the ViDoc, even speculating that this is perhaps the Sundial referenced by the linear fusion rifle and theories have gone as far to suggest that maybe this is a mechanic similar to Shadowkeep’s Lectern of Enchantment that could be the place where players turn in bounties to get those Sundial weapons to drop. But that is all pure speculation at this point.
If this structure is connected to Season 9, it is hard to tell what planet it may be located on, but because of the Vex focus and the planet’s proximity to the sun itself, there is a theory that Mercury will be the featured destination. Mercury remains a rather unpopular location among fans, causing frustration for players due to its smaller size and the inability to use Sparrows. But, if Mercury is the focus of next season, and Bungie is able to do some extra work on the destination, perhaps Mercury could be redeemed in the eyes of players.
There is very little concrete information to go on right now, while speculation and fan theory runs rampant, but that will all change in just a few days when Bungie officially reveals Season of Dawn on stream on December 4.
Destiny 2 is available now for PC, PS4, Stadia, and Xbox One. Season of Dawn begins December 10, 2019.
MORE: How to Prepare for Destiny 2’s Season of Dawn
With the third wave of Fire Emblem: Three Houses’ DLC behind us, we only have one final wave of announced content ahead of us included in the season pass. In addition to prologues and new characters, it’s been confirmed that this fourth wave will also be adding additional classes to the game.
RELATED: 10 Games To Play If You Liked Fire Emblem
While the game currently boasts an impressive amount of classes and control over the progression of individual units, there are many classes from previous entries in the Fire Emblem franchise that were omitted in Three Houses. Bearing in mind a common criticism of the sparse selection of master classes in the game, this DLC has the potential to allow further freedom to players, providing the ability to build units in fashions that may not be currently possible. So without further ado, here are the 10 classes we want to see as DLC in Fire Emblem: Three Houses.
10 Dread Fighter
First appearing in Fire Emblem: Gaiden (and by extension its remake Fire Emblem Echoes), the Dread Fighter class served as the final class of the sword-oriented myrmidon promotion tree, serving as extremely powerful and reliable units. The class functions effectively as a stronger version of the Swordsmaster class, bolstering high strength, speed, and resistance, and has also appeared as a DLC class in both Fire Emblem Awakening and Fire Emblem Fates. As many have pointed out, sword users don’t have a particularly strong option when it comes to master class promotions, as the only Master Class with Swordfaire is currently the Mortal Savant, which has lower base Strength than the Swordsmaster class of the previous tier.
Similar to the limited options of progression for sword users when it comes to master classes, if one is thinking of making a lance oriented unit into a master class, they better be prepared to train that unit in riding or Flying. At the moment, all masterclasses with the Lancefaire ability require that unit to be very proficient in riding of some manner.
RELATED: Fire Emblem: The 5 Best (And Worst) Romances
It’s for this reason that we propose the inclusion of the Halberdier class from Path of Radiance and Radiant Dawn. The class tends to be very balanced units that possess very high skill. While we aren’t saying that the class would need to be a master class, it’s inclusion could provide more options and directions for potential builds that are currently absent from the game.
8 Dark Flier
First appearing in Fire Emblem Awakening, the Dark Flier class has a very potent and unique class that seems like the perfect fit for a master class in Three Houses. Dark Fliers possess incredible movement due to their utilization of a flying mount, while also possessing the use of offensive magic. This makes them the only magic-wielding fliers in the series aside from their Fates equivalents, Malag Knights. The combination of flight and consistent access to 1-2 range offensive magics make the Dark Flier Class one of the most versatile classes in the series.
Surprisingly enough, there are very few classes in Fire Emblem: Three Houses that provide a unique, activatable spell, or ability that does something other than deal damage or heal. This is where the summoner could come in. First appearing in Fire Emblem: The Sacred Stones, summoners possess the ability to create additional units in the form of phantoms.
RELATED: All Advanced Classes In Fire Emblem: Three Houses, Ranked
Similarly, Genny, Silque, and Tatiana learn the invoke spell in Fire Emblem Echoes that provides a very similar ability. Providing a summoner class that allowed for the creation of temporary phantom units would not only allow for the development of new builds for units but would surely result in the development of entirely new strategies.
The final class of the Armor Knight promotion tree of Fire Emblem Radiant Dawn, the Marshal boasts incredibly high defense, while being offset by poor speed and resistance. While Three Houses currently houses the Great Knight as a masterclass, it serves as a hybrid of the Paladin and the Fortress Knight Class. Adding the Marshal as an option at the master class tier would allow for a more streamlined path to creating a unit who is enough of a tank that they can function as a walking Light Rune.
While many of the Master Classes available in Three Houses are on horseback, the game miraculously omitted the series mainstay Troubadour and its promotion, the Valkyrie. In the current state of the game, the only real option players have for a healer on horseback is to make a healer into a Holy Knight.
RELATED: Fire Emblem Three Houses: Best Tips for New Game Plus
However, this can often be problematic, as the Holy Knight does not receive the same additional white magic uses that the Bishop class in the previous tier does, making players settle for suboptimal healing for the sake of mobility. By introducing the Valkyrie as a Master Class, the door would be opened for new possibilities and options for mounted utility units.
4 Maid, Butler, and War Monk
While maid and Butler were essentially the exact same class in Fire Emblem: Fates, we’ve roped War Monk into this entry due to its very similar nature to the two aforementioned classed. Maid, Butler, and War Monk are each class that have great healing capabilities, while also being proficient in physical combat. Any of these classes would make an excellent addition to Three Houses as they would allow for players to create healers that are far less frail than the current options available such as bishop, and grant players the capability of positioning their healers closer to the front lines with less risk.
Dark Magic is currently an interesting little conundrum in Fire Emblem Three Houses. Only three characters (Edelgard, Hubert, and Lysithea) learn Dark Magic normally. However, dark Magic can also be learned by making a unit into a Dark Mage and Later a Dark Bishop through the use of Dark Seals.
RELATED: All Intermediate Classes In Fire Emblem: Three Houses, Ranked
Where the problems lie, however, is that the opportunities to acquire Dark Seals are few and far between, and that both of the Dark Magic classes are male-exclusive, meaning that out of the three units who can learn Dark Magic normally, only one can become a Mage. We propose the introduction of the Druid class from many past entries in the series, as a non-gender-locked alternative Dark Magic class.
It’s no secret how capable and useful Bow Knights are as a Master Class in Fire Emblem: Three Houses. Between their arguably broken combination of range and movement, they have proven to be a staple of many a player’s strategies in the latter half of the game. However, there is a class that does what the Bow Knight can to even further extremes: the Ballistician. Appearing in the series as early as the franchise’s first entry, Fire Emblem: Shadow Dragon and the Blade of Light, The Ballistician is a unit that while often possessing sub-par base stats and movement, possesses the most brutal range of any class in the series. This gives the unit incredibly unique utility unlike any other classes in the game, as they can be used to finish off enemy units from far distances, but must be planned around and protected due to their hindering stats.
1 Light Sage
Dark Magic was given the Dark Mage and Dark Bishop classes to allow for units who normally would not learn it to have the opportunity to wield it anyway. However, on the White Magic end of the magical spectrum, there are many characters who are incapable of learning offensive white magic, with even fewer being able to learn the stronger offensive White Magic Spells. The introduction of a Light Sage class like that which was seen in Fire Emblem: Radiant Dawn could provide an offensive incentive to learning white magic rather than the traditional healing one would expect, perhaps providing a unit with a reliable offensive white magic spell such Shine or Divine from Fire Emblem: The Blazing Blade.
NEXT: Fire Emblem Three Houses: 10 Best Characters to Recruit For Endgame
Earlier this month, Niantic Support tweeted that Giovanni’s Shadow Pokémon will change every month. Today, Shadow Zapdos and Shadow Moltres forms were spotted by Pokémon GO data miners in the Game Master file, hinting at an upcoming change in Giovanni’s signature Legendary Pokémon.
As with all other Shadow and Purified Pokémon, Shadow Legendary Pokémon know Frustration, while their purified counterpart knows Return. Stats remain the same between normal and purified versions of these Pokémon, but Candy and Dust costs for purified Legendary Pokémon are reduced by 20%, judging by the cost to unlock a second charge move.
Giovanni’s Counters recommendations remain unchanged, as Tyranitar counters Zapdos and Moltres with ease, whilst taking reduced damage from all of their fast and charged moves. Be sure to follow our recommendations outlined in the Giovanni’s Counters guide.
We expect Shadow Zapdos to be the December’s featured Shadow Legendary, if PokéDex numbers are anything to go by. If Niantic chooses to follow the old “GO Fest” schedule, then the whole order is gonna get weird. We’ll see tomorrow!
Links to respective Legendary Pokémon pages:
The post Shadow Zapdos and Shadow Moltres spotted by Pokémon GO data miners appeared first on Pokemon GO Hub.