Where my desk is a TRIPLE stop, one of which is consistently lured, and the boss is fine with me spinning away all day at poke stops.
Be jealous of my life.
And it even ate a hyper beam straight to the face during the showdown because I don't know how to dodge, "only" took about 60% of the total health. I've seen some people say Umbreon sucks in PoGo, but there's some real toughness beneath the deceptively low cp number. So if you have a good Umbreon, do test it out when battling gyms. It's currently my most effective counter to Espeons and Exeggcutors. Anyone else notice a low-cp mon that has surprised you with its strength?
Nintendo hosted a Nintendo Direct today, just days before the release of its new console to show off 17 new indie titles coming to the Nintendo Switch. The presentation, titled theadds to the more than 70 titles from indie studios promised to come to the Switch.
Indie titles have grown to be aon the PlayStation 4 and Xbox One, and whereas not many indie devs found , Nintendo looks to be renewing its focus in getting independent developers on the Switch. Nintendo’s Damon Baker hosted the Nintendo Direct, and said “It’s our mission to prioritize unique and original experiences and curate an amazing lineup of content that will feel perfectly at home on Nintendo Switch.”
The showcase started off with the announcement of SteamWorld Dig 2. The game is a sequel to the original game, which launched in 2013 on the Nintendo 3DS, but has since made its way to PC, PS4, Vita, Xbox One, and Wii U. It is a side-scrolling platformer with exploration concepts, akin to a Metroid-style game. SteamWorld Dig 2 launches on the Switch this summer.
While developer Team17 also showed off a new trailer detailing its N64-inspired platformer’s, it was also confirmed during the Nintendo Direct that the will also be out on the Nintendo Switch. It is expected to be released on April 11 alongside the game’s release on PC, PS4, and Xbox One.
In addition to Yooka-Laylee, Team17 is also bringing the couch co-op arcade style cooking game,, to the Switch. The game will be a special edition, which will contain all the DLC and content created for the game, which released last summer on PC, Xbox One, and PS4.
Team17 will also bring The Escapists 2 to the Switch, a top-down game that tasks players with setting up the perfect escape from prison. The game will feature drop-in, drop-out co-op for up to 4-players.
GoNNER is described as a procedurally roguelike platformer from studio Art in Heart and publisher Raw Fury. While GoNNER is currently available on Steam, the the game will be a timed exclusive on Nintendo Switch, and the console will get special content created specifically for the Switch.
Publisher Raw Fury will also bring another game to the Switch, known as Dandara from developer Long Hat House. It’s another Metroidvania-style 2D action platformer, and will launch this summer with special functionality for the Switch, including
Raw Fury has one more title coming to the Switch, which is Kingdom: Two Crowns. Players take on the role of a king who must make hard choices for his kingdom, taking care of his people while also weighing the prospects (and threats) of exploring the wilderness. A new co-op mode was shown for the first time during the Nintendo Direct.
Runner 3 is a quirky side-scrolling platformer and the third entry in the BIT.TRIP RUNNER series from developer Choice Provisions. Runner 3 will debut this fall, exclusively on Nintendo Switch.
Blaster Master Zero is a return to its roots. The game is a sequel to a classic NES game that put players behind a weapon-touting vehicle in side-scrolling sections, combined with top-down on-foot shooting sections. The game, developed by Inti Creates, launches shortly after the Switch launches, on March 9 exclusively on Switch and 3DS.
Debuting for the first time during the Nindie Showcase was Flipping Death by Zoink, known for developing Stick it to The Man! of which Zoink says this game is very much a spiritual successor to. The game will task players to take the role of Penny, who accidentally ends up with the grim reaper’s job and who can possess and control people in her fictional town of Flatwood Peaks. Flipping Death is due out this year on Switch and other unannounced platforms.
Nintendo touted three games that are using the‘ HD Rumble feature. The first is Graceful Explosion Machine, an arcade shooter experience from developer VertexPop, that will let players feel the explosions they create by blasting away enemies with HD Rumble. It will release as a timed exclusive on Switch in April.
Another timed exclusive coming in April is Mr. Shifty from developer Team Shifty and publisher tinyBuild. GameSpot called it a “more empowering version of.” The game will challenge players to complete heists, but they’ll be able to use teleportation powers to get around traps and dodge bullets.
TumbleSeed: A Rolly Roguelike features a procedurally generated mountain filled with holes and corrupted creatures that players will have to roll a seed through to reach the top of the mountain. It is out on Switch, PS4, and PC this spring.
Vblank Entertainment, the developers behindbring a game inspired by the shooters from 16-bit era to life with Shakedown: Hawaii. It will launch as a timed exclusive on Switch in April.
The next group of games comes from publisher Chucklefish Games. The first is Pocket Rumble, a game that was funded by Kickstarter and developed by Cardboard Robot Games. It’s a classic fighting game that can be played using many of the Switch’s control methods including with just one Joy-Con for head-to-head fights in local multiplayer. The game is set to release this March.
The next game from Chucklefish debuted for the first time during the Nintendo Direct. It’s called Wargroove, a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies.
The final game is, which will come to Nintendo Switch and will be the first platform to feature the game’s Stardew Valley is available now for the PlayStation 4, Xbox One, and PC. It will be released for the Switch this summer.
There are many indie titles coming to the Switch’s library. Here is a complete list, from:
Nintendo Switch launches March 3.
Lately I've been experiencing people hating on Pokémon GO when they see that I'm playing it. They'll see my phone and say something like "Wow, people still play that?" Or, "You still play Pokémon GO? I played it for 'whatever' amount of time then deleted it". I don't particularly care what these people think, just curious if anyone else has had this experience. I think it might have something to do with how popular it was in a short amount of time, making the game seem to some people like more of a momentary fad as opposed to an actually enjoyable game.
The latest Overwatch patch, which adds the Game Browser feature as well as the Capture the Flag custom game mode, isacross all platforms. The latest patch, which has been brewing on the Overwatch Public Testing server for several weeks, also and adds buffs for Mercy, Mei, and Winston. Additional significant changes include a new Respawn Delay for defenders on Escort maps, as well as a nerf to the second gate on Eichenwald.
By far the most significant addition in this latest Overwatch patch is the Game Browser, building off of the Custom Game mode. Blizzard originally called it thethree weeks ago, but it’s the same thing as the Game Browser. It allows players to create or join custom games with unique rule-sets, such as or crazy modes Blizzard can’t provide on its own.
Next to the Game Browser, the addition of Capture the Flag mode to Custom Games is the most meaningful content change. Blizzard already discussed Capture the Flag’s inclusion as a custom game mode back when the patch first hit the PTR. It was originally launched as part of the Year of the Rooster celebration event and quickly became Overwatch‘s most popular brawl. The Year of the Rooster may be over, but Capture the Flag is back — and expanded. It’s now available across 12 different maps with unique rules available through Custom Games.
Despite some exciting new content added via the, the most meaningful changes to Overwatch are more balance-focused. The most notable change is the rework of Bastion. Blizzard felt like Bastion was essentially viable only as a turret, meaning games with Bastion hinged entirely on his team’s ability to protect him. The changes buff his non-turret mode, even giving him mobile self-healing, while nerfing his turret mode a bit. Word is that , so prepare for a new Bastion meta to take Overwatch by storm.
The surprise of the patch is Blizzard’s introduction of a Respawn Delay. Before detailing the change, here’s Blizzard’s thought process that led to it in the first place:
“Until now, stalling an attack by repeatedly throwing yourself at the point has been a common defensive strategy on Assault, Escort and Assault/Escort maps—even when the attackers have a decisive advantage. Typically, this tactic doesn’t change the outcome of battle; it simply delays the attackers’ progress.”
Blizzard’s Respawn Delay will increase defenders’ respawn times based on whether attackers outnumber defenders on a control point or escort objective. This change doesn’t effect the Control mode. Essentially, Blizzard wants to do away with the ability of defenders to endlessly stream players one by one to a control point, with a goal of drawing out the timer rather than actually contesting. Some players worry Blizzard is overstepping, enforcing a meta where teams must group up to contest points — not always a reality for teams in low-to-medium skill brackets.
Of course, there are plenty of additional changes to Overwatch in today’s patch., like how the Roadhog-bot in AI won’t spin when it hooks a player anymore. while she Resurrects, which is a blessing. Also, skill ratings below 500 will no longer be shown in Competitive Play, because some players were deliberately throwing games to achieve the lowest possible rating. Just another day in Overwatch.
Overwatch‘s Game Browser and Capture the Flag 1.8 patch is now live on PC, PlayStation 4 and Xbox One.
PC gamers who also happen to be Bethesda fans may be interested to learn about a brand new partnership that the publisher has announced. Bethesda recently took toto confirm that it is entering into a partnership with processor creator AMD.
According to, this new relationship between the two companies will act as a “long-term strategic partnership” for the pair, which no doubt will be intriguing news for fans of the company’s games that choose a PC as their device of choice. The Bethesda statement also stated that the partnership will “produce unprecedented performance” for fans.
Excited to be working w/on a long-term strategic partnership that will produce unprecedented performance for our fans.
— Bethesda Softworks (@bethesda)
itself was also willing to speak up on Twitter about the partnership. “Working together to deliver amazing gaming experiences, AMD is proud to announce a partnership with Bethesda,” said the company on its . Although neither company has confirmed exactly what this will mean for Bethesda titles, it will hopefully lead to a greater level of support for PC players looking to get the most out of Bethesda games.
In particular, PC gamers will be hoping that this partnership between the two will improve support for the likes of Ryzen, Radeon, and potentially even Vulkan, which in turn would potentially allow further options for PC users. No doubt more will be revealed with time, but for now gamers may be left thinking about what this deal could potentially mean – although it’s unlikely to mean many changes for console players.
Bethesda has been on a strong run of form recently, with huge commercial successes such asand the special edition version of Skyrim, and both titles are still pulling in . Meanwhile, other games such as DOOM have been both hugely popular and critically successful, so any chance for Bethesda to build upon this success is likely one that the publisher would jump at the chance to take.
Of course, many players will be hoping that this partnership with AMD will lead to some improvements with the regular bugbears of Bethesda-released games – such as large framerate drops and other performance-related issues that often plague the games at launch. If AMD and Bethesda can work together to help reduce these semi-regular problems, then PC gamers will no doubt appreciate it.
Main Reason for Feature:
There's a PokeStop that's just barely in range of me in terms of distance, but is across a river and completely inaccessible without a 20 minute drive. I never want to see a single Pokemon at that stop again, and meanwhile it blocks out other, more useful stops. It also prevents the Sightings menu from popping up.
There are plenty of cases where a PokeStop isn't legally accessible at night, even if it is during the day. Manually blocking those PokeStops from showing up in our Nearby list would let us see more of the stops we actually have access to and can use.
It could also help parents who want to make sure their children don't go wandering off into the wrong neighborhood whenever they look away for a second. They can just block those stops from the Nearby list, so their kids won't be running around a war memorial looking for a Snorlax. The blacklist could be locked behind parental controls for users who are underage.
The Ubisoft studio who made, Massive Entertainment, has announced it is working on a new game set in the Avatar universe, based on the film from James Cameron. Details are sparse on the game, but the game will use the developer’s proprietary used in The Division.
Massive is teaming up with James Cameron’s production company, Lightstorm Entertainment, and Fox Interactive on the project. The companies released a trailer, where only footage from thefilm is shown, but where the Massive developers and even James Cameron himself discuss the project:
The game’s creative director, Magnus Jansen, says the game needs to deliver on the promise of the Avatar film, feeling like a real place that one would want to visit:
“[The game] should be the ultimate experience where you actually go to Pandora, and where you can live an alternative life on the moon.”
The game is not directly based on the first Avatar film nor any of the four planned sequels, but is based on the world of Avatar, which Massive says it is working closely with the films’ production company to make sure of.
Cameron praised Massive’s Snowdrop engine (which, is getting use now outside of The Division) as well as the developer’s “passion and obsessive attention to detail,” saying the studio is the right choice to bring “beauty and danger of Pandora to life.” Likewise, the managing director at Massive Entertainment, David Polfeldt, says his team is very excited to work on the project and that the game’s themes really resonate with them:
“It fits really well with many of things we are interested in: ecology, sustainability, fighting for what you believe in. A lot of interesting values that really resonate with the team. Our mission is always to make the best games in the world. In this case, I think we have a unique opportunity to do something that is very, very rare.”
This Avatar game is set to release on PC and unspecified consoles, according to. Massive Entertainment has worked on Assassin’s Creed: Revelations, , and Just Dance Now. But the developer really put itself on the map with last year’s RPG looter-shooter, The Division.
Speaking of The Division, the game’s latest anddebuted today. There’s no word about how Massive’s work on Avatar will change the ongoing support The Division will get, but it definitely throws into doubt the likelihood of a sequel any time soon.
No release date has been announced for the Avatar game.
Olympic champion sprinter and the world’s fastest man, Usain Bolt, stars in a brand new commercial for Pokemon Sun and Moon. The Jamaican athlete, who holds several world records for his incredible speed, plays a member of Team Skull, the antagonist organization fromthat is known to steal Pokemon and generally cause trouble.
While Bolt doesn’t get up to any Pokemon stealing in the Japanese television commercials, he does seems to adapt to his Team Skull-membership status quite well. “Even in a Pokemon battle, I’m number one,” says Bolt in the first half of the advert, before adding “Yo, we meet again. Don’t think you can run away,” in the second. There are also a few puns based on his name and on Pikachu’s Thunderbolt ability. As the world for Bolt and and ‘volt’ are the same in Japanese (both are ‘boruto’), there is lots of room for wordplay.
The commercial is a bit of fun for the athlete, who is currently winding down his career and planning for retirement, though many Usain Bolt fans cannot believe that it has taken Nintendo this long to enlist him. Bolt’s nickname is ‘Lightning Bolt’ after all, and his signature celebratory move is the symbol of a lightning bolt too, so it’s a bit of a surprise that Nintendo didn’t make the connection between the athlete and electric-type Pokemon Pikachu sooner.
Some fans have even speculated that Nintendo has put out this commercial in an effort to hint at, which is said to be a new version of Sun and Moon. While the suggestion is a little far-fetched given that the advert doesn’t make any mention of the word ‘Star’ or of the Switch itself, fans have said that it’s unusual that Nintendo would release a commercial with such a high profile figure this many months after the initial . Wouldn’t it have made more sense for the company to release this ad alongside the launch of those games?
It could just be that Nintendo is especially interested in promoting its systems and games with the use of athletes and that this is all part of one, comprehensive marketing plan. Earlier this week, Nintendo release a new commercial that saw, so this Usain Bolt ad would be in line with that. Only time will tell though, so watch this space.
Pokemon Sun and Pokemon Moon are now available on Nintendo 3DS.
Pokemon GO fans that are jumping back into the game after the introduction ofmay be surprised to see that Niantic has added some other bells and whistles to the experience as well. There are some Pokemon that can no longer be evolved with just candy as it was in the original version of the game, but rather require the use of special evolution stones as well.
adds evolution stones like the Sun Stone to the experience, which is used to evolve the grass-type Pokemon Sunkern into Sunflora and Gloom into Bellossom. For those looking to add these rare Pokemon to their collection, here is where to find the Sun Stone and what else players need to do to evolve their Pokemon with it.
To find a Sun Stone, players need to visit PokeStops and keep their fingers crossed that one will be bestowed upon them. Unfortunately, there is no fool-proof method of guaranteeing a Sun Stone from a PokeStop at this time. Basically, the only thing players can do is spamuntil they end up with a Sun Stone.
As is the case whenever players are trying to collect an evolution stone, or any special item from a PokeStop for that matter, the best bet is to visit an area with a lot of PokeStops. This way players can hit a number of PokeStops in quick succession, which should help them build their supply of Pokeballs and potions for healing afterin the process.
As stated previously, there are two Pokemon that can evolve with the Sun Stone in Pokemon GO, Sunkern and Gloom. The easiest Pokemon to evolve with the Sun Stone is Sunkern, as it only requires 50 candies along with the Sun Stone to evolve it into Sunflora, so players may want to focus on obtaining that particular Pokemon first.
Gloom is a bit more difficult to evolve into Bellossom for a couple of reasons. For one, the Bellossom evolution demands players collect 100 Oddish candies in addition to the Sun Stone. Secondly, players that are trying to collect all the Pokemon will also need to take into account that it costs 100 Oddish candies to evolve Gloom into its other evolved form, Vileplume, so they will need to decide which Pokemon they will want to obtain first, as both require a serious grind for candy.
The best way to obtain Oddish and Sunkern candy is to use the traditional methods. Players can hatch them from eggs, catch them in the wild, transfer duplicates to the professor, and assign them to be theirto obtain candy as fast as possible. It will still take a while for players to earn enough candy to obtain both Bellossom and Vileplume, but the effort should be well worth it for those trying to catch ’em all.
It may take some time to collect enough Sun Stones and candy, but dedicated trainers shouldn’t have too much difficulty adding Sunflora and Bellossom to their collection of Pokemon. After they do manage to catch Sunflora and Bellossom in addition to the other Pokemon that require, players will have obtained some of the most elusive Pokemon added in the game’s Johto update.
Pokemon GO is available now for iOS and Android mobile devices.