Best Tips for Sudden Death Challenge

sudden death challenge

The opponent plays tank at the back or Elixir Collector?

Use these cards (combos)

Clash Royale Battle RamClash Royale BanditClash Royale MinerClash Royale BanditClash Royale Minion HordeClash Royale Hog RiderClash Royale BanditClash Royale Mega KnightClash Royale Bats

In this challenge, it is recommended playing a deck that can punish and is unlikely to get punished.

Contain one of the troop/combos above in your deck to deal especially with 3M decks etc.You will want to capitalize on your opponent’s mistakes and misplays to dish out as much damage as possible.

How to for defense after playing a high Elixir card?

Lets say you decide to play beatdown and drop a Giant in the back, you will ideally need cards to defend your other lane if your opponent rushes with something like Battle Ram + Bandit combo above.

Ultimately, you will have to stick with the deck type you are good at. So try to use the deck built with the mind-set above, that you will always get a punishment push after playing a heavy card.

For example, use Minions to bait out Arrows then use Minion Horde! This allows you to form a counterpush with a Giant and still marching down your lane.

How to counter the meta Decks?

Consider using some of these cards in your deck

Clash Royale Inferno DragonClash Royale Mega KnightClash Royale MinerClash Royale BanditClash Royale P.E.K.K.AClash Royale Hog RiderClash Royale BatsClash Royale Goblin BarrelClash Royale fireball

Giant and Mega Knight decks will be very popular in this Challenge, for sure.

Now you will need answers for these Meta cards.

For an example, you should carry an Inferno Dragon as an answer for these tanks. Along with a Fireball/Poison for the E-wiz, which is used reset your Inferno Dragon.

Use decks with an awareness for cards you will face. Below I will list out some cards you ought to keep in mind when including cards in your deck.

1 Win Condition is not enough! Use at least 1 more!

Clash Royale fireballClash Royale RocketClash Royale LightningClash Royale Miner

Remember that, even If you get your opponent’s Tower to 200 HP, you could still lose the game because you don’t have a direct damage spell. If you have Zap, you need 4 Zaps to take that Tower out!

This is why you should use at least 1 more win condition.

Use Spell Cycling when needed. If you use 3 Musketeers deck, you could use Miner as the 2nd win condition (Miner + Zap usually can do a few hundreds of damage). Rocket is also not great choice in this challenge.

Are Expensive Decks Okay?

Control and Chip decks would work better than Beatdown decks in this Challenge.

Why?

This is simply because beatdown requires large commitments and using Tower HP as a resource, which is not an ideal mind-set to go into the sudden-death game!

Decks like Log bait in my eye will dominate with the pocket Rocket, allowing them to bottle up and defend after a certain point.

Best Decks for the Sudden Death Challenge

Spell Bait

Clash Royale KnightClash Royale Goblin BarrelClash Royale PrincessClash Royale Goblin Gang
Clash Royale Inferno TowerClash Royale RocketClash Royale The LogClash Royale Ice Spirit

P.E.K.K.A Hog

Clash Royale Hog RiderClash Royale P.E.K.K.AClash Royale GoblinClash Royale Bats
Clash Royale Ice GolemClash Royale Electro WizardClash Royale ZapClash Royale Lightning

Miner Balloon

Clash Royale MinerClash Royale Mega KnightClash Royale BalloonClash Royale Zap
Clash Royale Ice SpiritClash Royale Ice GolemClash Royale GoblinClash Royale Minion Horde

Giant Graveyard

Clash Royale GiantClash Royale GraveyardClash Royale Electro WizardClash Royale Poison
Clash Royale The LogClash Royale MinionsClash Royale Ice SpiritClash Royale Goblin

P.E.K.K.A Miner

Clash Royale P.E.K.K.AClash Royale MinerClash Royale MinionsClash Royale Minion Horde
Clash Royale The LogClash Royale PoisonClash Royale Electro WizardClash Royale Ice Golem

Some More Battle Tips for the Challenge!

Here are some things you must know before playing the challenge!

Do not let any Tower down!

Quite literally you can’t afford more than 6 Rockets on a Tower.

Be aware of your opponent’s cycle when making plays

For an example, take a note of your opponent’s Fireball/Rocket whenever you play Wizards/Executioner/Witches. This allows you to know whether you should play thecard behind a Tower or simply in front so they can’t spell them at the Tower it once.

Elixir advantages are really the key in this Challenge.

You can respond with something really cheap while tanking a bit of damage.  This will also allow you to punish more efficiently.

For example, use Bats on the Wizard after your tower tanks 2 hits from the Wizard rather than dropping say a Knight for only a +2 trade.

Always have the specific counters in our hand

Maybe a Goblin Barrel in your opponent’s deck? Just keep that card in mind and then count cards. They drop 4 cards and they will be back at the Goblin Barrel! Hold your counters to the Barrel until they play it.

Rules:

  • The first entry is free. The next ones cost 100 Gems each.
  • Player who takes a Tower down first will win the battle.
  • Don’t ask your friends to play the Challenge for you.

Rewards

Number of Wins Total Prize One-time Rewards
Gold Cards
0 700 10
1 950 15
2 1,250 25 1,500 Gold!
3 1,600 43
4 2,000 65
5 2,500 93 3,000 Gold!
6 3,100 125
7 3,800 165
8 4,650 210 7,500 Gold!
9 5,750 265
10 7,100 335 15,000 Gold!
11 8,750 430
12 11,000 550 30,000 Gold!

 

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